
Great Writers, Great Artists, Great Musicians, and the Great General Sun Tzu create Great Works that give major boosts to both Culture and Tourism.
#CIVILIZATION VI TECH TREE PLUS#
With the Ethiopia Pack and the new Diplomatic Quarter, cultural city-states may now grant up to +6 Culture in every Theater Square district (+1 Culture for each Amphitheater, +2 Culture for each Museum and +3 Culture for each Broadcast Center), depending on the number of Envoys assigned to that particular city-state, plus an additional +1 Culture in the Capital. If you have attracted and activated the Great Engineer Leonardo da Vinci, Workshops in all Industrial Zones also provide +3 Culture.Ĭultural city-states may grant up to +4 Culture in every Theater Square district (+2 Culture for each Amphitheater or Museum instead of base district in Rise and Fall), depending on the number of Envoys assigned to that particular city-state, plus an additional +2 Culture in the Capital. Finally, Theater Square buildings are the main source of slots for Great Works, which are also a serious source of Culture. These include:įurthermore, the adjacency bonus of the district nets additional Culture (although it's not easy to activate it), and each Specialist Citizen working in the Theater Square garners +2 Culture.

The main source of Culture in the game, however, is the Theater Square district and its many buildings. For a time, this is also the most readily accessible source of Culture apart from Luxury Resources (detailed below). The first and most obvious source of Culture is the Monument building, which is available to every City Center right away. This could make for a sluggish start to your cultural development, and in this game this means not only slower acquisition of new Policy Cards, but also many other hindrances. Like Science, each Citizen in your cities produces Culture however, the amount (0.3) is not nearly enough for good progress. Of course, border expansion can be controlled in other ways (buying tiles with Gold).Īlthough Culture is not the main stat required to win a Cultural Victory (this is reserved for Tourism, as it was in Civilization V: Brave New World), Culture is indispensable when pursuing one, as it grants your civilization faster progress in the Civics tree and more ways to quicken the expansion of your Tourism.Īlso, Culture is the key to defending against a Cultural Victory! Accumulating large amounts of Culture attracts domestic tourists in your civilization, which forces other civilizations pursuing a Cultural Victory to attract more visiting tourists, thus slowing down their progress.Ĭulture may be earned through a variety of ways, though it rarely comes from terrain. Tiles acquired this way generally favor tiles with resources, will always be the one of the closest available tiles, and can be as far as 5 tiles away from the city center.

This process is also automatic - the player can't even control which tile will the city claim next. Second, local Culture output of each city is applied towards its (and by extension your empire's) border expansion.

This is an automatic process which starts the moment you found your first city and doesn't stop until the end of the game. Culture functions on two levels: first, your total Culture output (plus eventual lump sums) is applied on the empire level to progress through the civics tree (similar to how Science is used to progress through the technology tree).
